The party wakes up the next day in the Full Star Inn, right before first light. They go downstairs and order breakfast with the old Chiu Lay. Chiu thanks them again for protecting his Lily from the bully Mortin, and the party learns that Lily is being courted by Reginald, the captain of the guard in the Alabaster Promenade. They have some friendly banter, and after a couple minutes, Welsh Notley arrives.
He comes forward and asks if the party is ready. Then with a big smile he gets out a pack and retrieves some weird looking, knitted bags from the pack. He presents them to the party as the ballwarmers they had asked for and gives each member of the party their ball warmer. After some talk the party follows Welsh out of the in.
They walk through Dawnside that is slowly starting to wake up. They cross the Stonecut Bazaar, where some merchants already are standing in their stalls, praising their wares. Eventually they arrive at the house/store of Welsh. A man is standing outside, clad in black thights, a black vest and a white shirt, it's an elderly man. The man walks up to the party as he sees them with a distraught look on his face. He steps towards Welsh and tells his master that the carts had been stolen from the warehouse in the night. The only thing that was left was a mysterious note which he hadn't dared to open.
The party immediate suspects the old man of having something to do with this. But Welsh defends the man and says that Walt has been serving his family for ages and that he was innocent. The party investigates the warehouse and finds tracks of the cart leading outside of the warehouse. After some more investigation, they find a hidden door, connecting the warehouse to a back alley in the streets. After that the party opens the letter…
The letter said that the Thieves' Guild took the cargo, and if Welsh wanted it back, he needed to bring his newly acquired guard to Maple leaf Square in the Alabaster Promenade. There is some discussion whether the party wants to cooperate with this, as this wasn't part of the contract. After some haggling, Welsh proposes paying them more money if they cooperate with this. The party agrees, on condition that they go to the city guard first. They knew the guard captain (Reginald) was the lover of Lily (the barmaid from Full Star Inn), and wanted some extra security before they meet up with the Thieves' Guild.
The party, being in the Artisan's District, then goes down to the Alabaster Promenade, the biggest city district at the base of the city. It takes a while, but eventually they arrive at the main guard post in the Alabaster Promenade. A beautiful tall building, located in the middle of the large white-tiled promenade (hence the name) that goes from Dawnside's main gate, all the way up to the first inner wall of the city. The wall marking the border between the Alabaster Promenade and the Artisan's District. The guards outside stop them and ask what their business is. The party quickly explains what transpired and say they want to meet with the captain. Some time goes by but eventually the guards lead them inside and say the captain will receive the party in his office.
They meet with Reginald, who first thanks them for the whole situation with Mortin. He also warns them that Mortin isn't the type of guy who will let this humiliation easily go. The party then tells the captain what transpired. To their surprise, the captain tells them to go along with it. The last couple of days, things had been going on in the city. He had gotten orders to highten the security, send out more patrols, but hadn't received information why he had to do that. His city is really important to him, and he wanted to know what was going on, so he could better protect his city. He had a hunch that maybe the Thieves' Guild had something to do with the higher-ups being so on edge. He asks the party to go along with it, report back to him after the meeting with the Thieves' Guild. He promises the party to send some of his guards along, disguised as civilians, should something go wrong. He knows the square and said he would be able to get his guard in position unnoticed. The party, at first reluctantly, decides to help the captain with this plan.
The party departs from the city guard's HQ. Welsh shows the party the way to the Maple leaf Square. The party tries to see if some guards are following them, but they don't notice anything and trust that Cpt Reginald will keep his word. After walking for about 15 minutes, they arrive at the square. In the center of the square is a statue under a single maple tree, some benches are spread in the square. There are some people walking around, but they don't see anyone that could be their contact for the Thieves' Guild. Suddenly they hear some melodic whisteling. They look around and eventually see a hooded figure, partly hidden in the shadows of a small alley that opens onto the square. The hooded figure subtly motions the party to come over. The party looks around again to see if some guards are around. They don't see any guards, but see a group of males approaching the square. The party then approaches the mysterious figure. The figure starts talking to the party. He says that the party shouldn't have brought guards along, that made it only more difficult for them. Viktor getting frustrated orders his unseen servant to pull off the hood of this shady figure. To the surprise of the party, Roland is standing in front of them, the guy that they had played a dice game with in the tavern. Furious he pulls the hood up again and orders the party to follow him if they want to get their precious cargo back. The party doesn't want to follow Roland where the guards can't protect them, but Welsh begs them to go with Roland. And so the party follows Roland, into the dark alley. Then Roland starts running, yelling back that they need to shake of the annoying guards that followed the party. The party runs, and they seem to just run in random directions, sometimes just making loops. After a while Roland stops in front of a house that is boarded up completely, with some dirty and empty barrels and crates lying in a heap in front of the house. Roland looks to the party with a grin, and moves some barrels away. A hatch appears where the barrels first stood. He opens the hatch and motions the party to follow him. "Welcome to the Shadow Glades".
The party follows Roland down a ladder. It's dark, but some shafts of sunlight from above pierce the darkness in some places, giving the place an eerie feel. The party realizes they are now in the ruins of the ancient city, upon which Dawnside had been built. Roland leads them further down a corridor, until they reach a torch-lit circular room, with in the middle a single table with a single chair. Three other dark corridors come out on this circular room. On the chair is sitting another hooded figure. The figure is not so big, and has the stature of a child. As the figure pulls of his hood, they look into the face of a seemingly innocent child. Bright trusting eyes, a white teethed smile, brown curly locks. This is a halfling. He introduces himself as Robbie, or Robbie the hand, and he has a proposition for the party.
Robbie, with a sly grin on his face, tells the party that he has the goods of Welsh in a secure location. They could get them back, but in return they needed to do a simple task for Robbie, deliver a package in Windkeep Citadel. Seeing that they were quite new in the city, and not tied to the thieves' guild, they would have an easier time doing it. To get to the windkeep citadel, they needed to get through the wall between the Artisan's District and the Cloudtop District. And seeing how much security had increased the last couple days, there was no way that any of the guild's member would be able to gain passage. However, Welsh would easily gain access, as he had business contacts at the Skyport in the Cloudtop District. The party first refuses, and want no part in this Thieves' Guild business, but again Welsh reminds them of the deal and begs them to help him. Also, Robbie promises them a favor that they could collect with the Guild, if they did this for him. Eventually the party comes round and agrees to deliver this package. Robbie gets out a small box, it looks inconspicuous. On closer inspection, they see stilized snakes on the dark ebony wooden box. Robbie warns them not to mess with the box, or try to open it, they would regret it… He then tells them how and where they needed to drop the box. He tells them about a secret passageway that goes below the Citadel's walls, and comes out into, what he calls, the Falcons' Nest. They can enter the passageway via a crack in the wall in one of the Skyport hangars, Welsh could lead them there. They needed to drop the box behind a bale of hay in the falcons' nest. If they manage to do the drop successfully, then they need to report back to Roland in the Full Star Inn, with the message "Lady Luck is smiling". The party has a little verbal discussion with Robbie, especially Viktor who doesn't like the brat at all. But eventually they set out to do this job.
The party leaves the compound and decides to just get this done so they can leave this city and get on with their original mission, to escort Welsh to Wyrmwood Village. They set out for Cloudtop District immediately, without reporting back to Captain Reginald. They walk/run at a high tempo, Welsh has a difficult time to keep up with the party. They approach the gates of Cloudtop District, and a guard steps forward with the intention to block their way. But Welsh, huffing and puffing, yells out to the guard "It's okay Dalun, they are with me". And so the party gains entry to the Cloudtop District. It's a beautiful place, with wide streets, green parks, estates and villas. But the party just goes straight to the Skyport, of which they can see the tower with the skydocks from a great distance already. They arrive at the Skyport, and Welsh shows them the way to the hangar Robbie was talking about. Inside the party sees a lot of barrels and bags contain all sorts of food, resources, items. They start searching, and quickly they find a crack in the wall. They move away the heap of bags in front of it, and can see a dark tunnel behind the crack. All of the party, except for Copros who decided to stand guard, squirm through the crack into the tunnel. A big circular grate blocks the way, with some effort they manage to overcome the obstacle and now the party is standing in the dark tunnel, supposedly leading into the Windkeep Citadel.
The party follows the tunnel, which slowly slopes up. Eventually they arrive at a big circular room. It looks like some kind of old courtyard. The center of the courtyard is dominated by an old statue that lies mostly in ruin, debris filling the courtyard. Phallus decides to enter the room to proceed with their assignment. However, upon entering he suddenly hears so shrieks and scratches. 8 Giant rats shoot from the shadows towards Phallus. Before he can reacts he falls to the ground unconscious, battle erupts…
Copros hearing the commotion in the tunnel starts sprinting in the direction of the sounds of battle. A short but fierce battle erupts. Phallus unconscious on the ground, and on the brink of dying an untimely death was saved just in time by Viktor Kray. After the battle the party investigates the courtyard and find some ancient silverware beneath some heaps of dirt and rubble.
After the battle, the party inspects the courtyard more closely to find their way into Windkeep Citadel. At the opposite side of the courtyard, they discern the front of an ancient building with a portcullis. Inside are two large staircases, however one of the staircases is inaccessible because of rubble and debris. The party checks for traps and sea that there is a riddle inscribed on the first 4 steps. They quickly solve the riddle and proceed up the stairway…
On the next floor the party finds 2 doors, behind one of the doors is just an old well and not much else. Behind the second door, the party finds an old laboratory of some kind. Bookshelves fill the walls, tables with decayed laboratory gear, books turned to dust… This is a very old place. A poignant smell of burning is hanging in the room.. Suddenly the party sees a red flash, they look up and see some an Inferno Spider in one of the corners of the laboratory. Another battle erupts, Viktor gets webbed by the spider and gets some nasty burns from the burning spiderwebs. However the party manages to free Viktor and kill the foul spider.
The party searches the room, they find an old spellbook. Clitolas also finds a book 'The lusty dragonborn maiden'. Clitolas also procures some poison from the dead spider's poison glands. During their search, the party finds a door to a storeroom in the back of the laboratory. In the storeroom they see shelves with broken bottles. As they enter, a rat is drinking from one of the bottles on the floor. The potion reads 'potion of enlargement'. The kill of the rat and take the vials that are still intact.
The party procures:
- 2x potion of healing
- potion of invisibility
- potion of vitality
In the back of the storeroom, another crack in the wall is visible. The party pushes through and find themselves in another tunnel. This one leading up steeply. After a short while, they can see daylight in the distance. They arrived at the Falcons' Nest! They quickly put the mysterious little box in behind a pile of hay in one of the empty stable boxes. The party hears the sound of feathers rustling and some 'caws'. They wisely decide to get the hell out of there and quickly return to the Full Star Inn.
At the Inn they meet up with Roland and give him the message 'Lady Luck is Smiling'. The party offers Roland a drink to celebrate their success. Behind his back, Clitolas puts the spider venom in the drink of Roland. The party raises their glasses for a toast and with a big gulp they empty their tankards. After a couple seconds, Roland turns pale and asks the party with a numb tongue what they had done. He starts vomiting uncontrollably. The party tells him that that will teach him a lesson for fucking with their group, and that he has to leave them alone from now on. Roland his eyes shoot fire, as he limps outside, he calls out that he will get his revenge, Robbie will hear of this!
After this, the party talks to Welsh, tell them all is well, and that they probably should leave as early as possible tomorrow because they have a very bad feeling about what they just did. They retire to their rooms and prepare to leave before first light.